Hi there, we'll take this one step at a time!
If you struggle with a blank canvas, use this boilerplate to start. Remember, this is a flexible resource—tweak it as needed. Some sections might not apply to your product and you might come up with great ideas not listed here, don't let be restricted.
This is not the only format, we would love to see you scope out a great format for your product!
Go wild and dive deep—we love well-researched documents that cover all bases with depth and understanding.
Refer to the project brief and the additional resources before you begin this project!
(Go through them at least 3 times or till the time you don’t have a mind map in your brain)
It's time to kickstart the project by taking a crack at building your Elevator pitch.
(Think of this as an introduction to your product- make it remarkable!)
Want to play your favorite sport but don’t know where to start or whom to play with?
Playo organizes games across 10+ sports at 100+ exclusive venues — just show up and play with 1000+ players matching your skill level, no equipment needed!
Want to play with friends or short of players? Simply book a venue and get matched with others at your level.
Skip the hassle of finding players and venues — download Playo, book or join a game, and start playing!
(Go and speak to different users of the product and the people in the chain: households buying the product, shopkeepers selling the product, churned users, and users using competitor's products. In the case of B2B products identify the decision makers, the influencer, the blocker, and the end-user)
(Put down your ICP’s in a Table Format. A tabular format makes it super clear for anyone to understand who your users are and what differentiates them)
We have multiple users of a product and not all of them can be our ICP for whom we make our strategies, we need to prioritize.
(use an ICP prioritization table)
Criteria | ICP 1 | ICP 2 | ICP 3 |
---|---|---|---|
Gender | Both | Both | Both |
Age | 3-20 | 20-30 | 30-45 |
Location | Tier 1-2 | Tier 1-2 | Tier 1-2 |
Annual Income | 0 | 6lakhs- 1cr | 30+ lakhs |
Sports | Cricket, Football, Badminton, Martial Arts, Swimming | Badminton, box cricket, pickle ball, swimming, yoga, cult classes | Badminton, Pickle Ball, Yoga, Swimming, Cricket |
Frequency | 2-4 | 2-4 | 1-2 |
Digital Consumption | Insta, Youtube, Snapchat | Insta, LI, WA | LI, News app, YT, WA, Groww |
Weekly Spending | 500-1000 | 5000-10000 | 5000-15000 |
Weekly Sports Spending | 750-1000 | 500-2000 | 1000-2000 |
What else are they looking for | Community engagement, tournaments, passes, better coaching | Game passes, lower prices, seamless app, slots on peak times in good venues | Better wellness programs, better venues and facilities |
Who do they play with | Friends | Colleagues, friends, Strangers | Strangers, family |
Time of the day they play | Evenings, weekends | Evenings, weekends | Mornings, weekends |
Competitor Apps | Khelomore, private | KheloMore, Hudle | Hudle, Game Theory, KheloMore |
Use case of competitor apps | Better Training Programs and Coaches, availability of slots | Getting particular time slots, getting good courts, part of an existing community | Well maintained venues, better wellness programs |
Whether you want to play, train, or explore new activities, Playo makes it easy:
For people who want to stay active, play sports and meet like-minded players with least hassle, Playo is the one-stop sports and fitness platform that helps you discover games, book venues, train with coaches and join communities, making it easy and fun to stay fit and social.
India’s sports tech market is growing fast with expectations of doubling from ₹26,700 crore to ₹49,500 crore by FY29. The growth is being driven by young users, rising fitness awareness, and increasing digital habits with fan engagement(fantasy sports. ticketing, etc.) making up a bulk of ₹21,400 crore. Data analytics for player performance and decision making is also growing big at around ₹5,300 crore currently. India now ranks 2nd globally for the number of sports tech startups, with 350+ active players fueling this fast-growing space. Companies like Decathlon are rapidly growing, with plans to increase their Indian stores from 129 to 190 by 2026, reflecting the rising demand for sports and fitness products.
Our core users are urban Indians aged 18–45 who enjoy playing sports but often struggle with finding players, venues, or structured games. They’re tech-savvy, socially active, and health-conscious—ranging from college students and young professionals to weekend athletes. Many are looking for convenience, community, and consistent ways to stay active without the hassle of coordination. They also lean towards digital solutions for booking, payments, fitness tracking, and discovering local activities.
Playo | Cult Play | Hudle | Khelomore | |
---|---|---|---|---|
Strengths | • All-in-one platform for playing, booking, training, and socializing. • Skill-based matchmaking and verified player profiles. • Strong community tools – Play pals, groups, in-app chat. • Options to host/join games, book venues, join treks. • Offers training, physio, nutrition, yoga, and sync with fitness devices. • Refer & earn, fitness insurance, game time options for easy play. • Expanding into wellness and fitness tech. | • Strong brand and large fitness audience via gyms and annual subs. • High engagement with community events, blogs, shareable content. • Quality play arenas for TT, swimming, badminton, with guaranteed partners/coaches. • Wellness ecosystem: meals (eat.fit), counseling, sugar.fit, apparel & gear. | • Similar to Playo in offering cheaper bookings & bulk passes. • Strong hold in NCR. | • Cheaper bookings with option for shorter slots (e.g., football). • Well established in Mumbai. • Organizes corporate leagues and tournaments. • Ties with institutions & academies for training. • Offers sports gear, active wear, and accessories. |
Weaknesses | • App can be glitchy in community features. • Limited support & resolution with venues. • Some venues bulk pre-booked by partners. • Slightly premium pricing in some cities. | • Fitness-first approach, less focused on sports. • High pricing; not suited for casual players. • Missing social features like play matching. • Limited venues/sports network. | • Buggy app with poor community features. • Small network of venues. • No fitness, coaching, event, or e com offerings. | • Missing community tools like play pals, real-time chat, groups. • No join-a-game or ‘Playtime’ feature. • Fewer venue options. • No wellness features like physio, coaching, treks. |
Based on user feedback and personal experience, people look for a seamless way to play sports and connect with other players. Although Playo effectively caters to almost all of these needs, the common pain points reported by users both online and offline are:
Features that let users share their moments, streaks, progress, and achievements play a big role in boosting engagement.
These not only make users feel proud of their journey but also create content hooks that drive organic reach when shared on social media. When players see their friends posting game highlights or hitting personal milestones, it encourages them to participate too—building a cycle of motivation, community interaction, and brand recall.
Assumptions–
Channel Strategy for Playo
Since Playo is an established player and probably in the mature scaling stage, it makes a lot of sense for them to double down on the channels which have worked for them and tap into other low effort, quick and scalable channels to acquire a lot of users who aren't using Playo.
Channels which have worked for them
Untapped/Under-Utilized Channels
Channel Name | Cost | Flexibility | Effort | Speed | Scale |
---|---|---|---|---|---|
Organic | Low | Low | Low | Medium | High |
Paid Ads | High | Medium | High | High | High |
Referral Program | Medium | High | Medium | Medium | Medium |
Product Integration | High | Medium | High | Low | Medium |
Content Loops | Low | Low | High | Medium | High |
Partnerships | Medium | Medium | High | Medium | High |
Step 1 → Nail down your content creator, content distributor and your channel of distribution
Step 2 → Decide which type of loop you want to build out.
Step 3 → Create a simple flow diagram to represent the content loop.
User will be the content creator in case of pictures, moments being shared. Playo can enable such shares with catchy template designs with Playo branding. Playo will be the content creator in case of streaks, achievements of the user, tournament wins, exclusive access or game pass unlocks, with catchy design templates Playo can enable and motivate the user to share them.
User will be the content distributor mainly, while Playo can distribute match-moments, winners, exclusive event/pass unlocks, etc.
1. Tournaments
Participate in tournament → Win badges/photos → Prompt to share ("Just crushed it at [Tournament Name]! #PlayOnPlayo") → Share on Instagram Stories/Whats App → Friends see tournament buzz → Friends want to join → New tournament fills faster → More participants → More sharing → Loop continues
2. Training / Wellness Programs
Join training or wellness program → Unlock milestone badge or achievement → Prompt to share ("New Level unlocked — join me on Playo!") → Share on Instagram/WhatsApp → Friends see fitness progress + Playo mention → Friends inquire/join training → New signups for programs → More milestones → More sharing → Loop continues
3. Casual Match Bookings
Book a match → Complete the match → Prompt to share ("Weekend = Sorted. Booked, played, slayed with Playo. You in for next time?") → Share on WhatsApp/Instagram → Friends feel FOMO → Friends join future games → More matches booked → More sharing → Loop continues
4. Leaderboard / Streak Achievements
Achieve top 5 leader board / longest streak badge → Prompt to share ("10 games. 1 streak. No stopping now. Let’s Playo.") → Share brag post on Instagram/WhatsApp → Friends see challenge → Friends start booking to catch up → More competitive bookings → More sharing → Loop continues
(Understand, where does organic intent for your product begins?)
Step 1 → Identify complementary products used by your ICP
Step 2 → Use the selection framework and compare the potential integrations it in a tabular form.
Complementary Product used by Playo's ICP
Decathlon stores and online store is becoming the go-to store for a lot of sports and fitness enthusiasts because of its extensive collection, affordability and smooth customer experience.
Strava is also becoming popular in India which allows fitness enthusiasts to track all sports and movement activities.
Integrating Playo's core offering of finding and playing at nearby courts might bring in users with strong intent.
Selection Framework ( Decathlon would be better to integrate as users have common intent and might be new to sports , looking for venues and players to play with)
Channel Name | Time to go live | Tech Effort | New MAU | New users we can get monthly | Retention Rate | New users we can get by month 12 |
Decathlon | High | High | 30000 | 3000 | 55% | 20000 |
Strava | High | High | 160000 | 8000 | 20% | 20000 |
|
Step 3 → Collaborate with necessary stakeholders
Step 4 → Map the customer journey
Step 3 → Design the wireframe with the new integration
Step 3 → Run pilot tests before launching
Step 3 → Measure post-integration metrics
Collaborate with necessary stakeholders-
Identify and align with internal teams (product, engineering, marketing, partnerships) and external partners (Decathlon) to establish goals, expectations, timelines, and success metrics for the integration.
Map the customer journey-
Best Customer Touchpoints
• After sharing a picture/streak through Playo to a social media app.
• After completing a game.
• After hosting a tournament.
• After playing a new game multiple times.
• After giving positive feedback of the game or venue.
• After giving positive feedback of a particular training/wellness program.
Brag-worthy element
• Most players brag about finding people and booking a great game without painful coordination.
• Rewards in the form of money, access and fame for games played, streaks achieved, tournament wins or remarkable stats achieved.
Platform Currency
• Money — Playo credits, discounted game passes, group booking discounts.
• Access — Priority access to premium venues, exclusive tournaments/events.
• Fame/Social Bragging — Leaderboards, most games played, longest streaks, highest rated player.
Who to ask for a referral
• A seasoned user.
• A repeat user.
• A power user.
• A successful referrer.
• A repeat referrer.
• A streak achiever, tournament winner, exclusive access experienced user.
Referral Discovery
• In-app features like banners or pop-ups.
• Push Notifications.
• Email or message notifications.
Referral Sharing and Communication
The invite link will work as a referral link if it’s shared with a new user, in which case no first discount or lesser first discount can be offered.
• WhatsApp – "Book games, courts, and teammates — in one tap. Super easy to find a court & a full team. Use my link and get ₹100 off your first game! Let’s play together [link]"
• Instagram – "Game days hit different when it’s this easy. Instant games, premium venues, new friends. ₹100 off your first game → [Your Link]. #PlayOnPlayo #WeekendSorted"
• Facebook Groups – "Always have a game — never miss a weekend. No more last-minute “bro any turf?” panic. Playo's got full teams, booked courts, and rewards for just showing up. ₹100 off your first game → [Your Link] #GameOn #PlayWithPlayo"
Tracking Referrals & Encouraging Continuous Referrals
1. Referral Tracking Page design
a. The tracking page will show total reward points, total savings, exclusive accesses unlocked, upcoming exclusive access for grabs, incremental reward stages.
b. It will also show rewards earned for each referral and its credit status.
c. It will also show the trackers of their referees stages such as pre-signup → signup → 1st booking.
d. Small CTA – Refer 2 more friends to unlock an Exclusive Game Pass.
e. Active referral link with social media sharing icons.
2. How will the referees know if their referrals were successful
a. After game completion/booking completion.
b. In the refer and earn section.
c. Using other ways like push notification or in-app alerts might disrupt the booking journey.
Referral Landing Page for non-users
You’ve Just Unlocked Game Mode.
Your friend thinks you’re ready for the big leagues. Play your first match with ₹100 off.
CTA – [Sign Up & Claim Reward]
I booked, I played, I won — and I want you in the next match.
– [Referer’s Name]
Real people. Real matches.
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